How an Economist Approached Potty Training | Freakonomics

Freakonomics Radio Network Freakonomics Radio Network Aug 28, 2011

Audio Brief

Show transcript
This episode covers the economic concept of incentives and their often unpredictable, unintended outcomes. There are three key takeaways: first, people will inevitably game incentive schemes; second, even simple rewards can be manipulated; and third, continuous adaptation is crucial. Individuals find clever ways to maximize rewards, often subverting original goals despite careful design. This applies to everything from parenting to policy. A humorous story of an economist using candy to potty train illustrates this. Simple rewards are powerful but easily undermined by exploitation for minimum effort. Real-world incentive strategies require continuous observation. Human creativity in finding loopholes often surpasses initial foresight, demanding constant vigilance. This highlights the immense challenge for governments and businesses in designing effective large-scale incentive programs.

Episode Overview

  • The episode explores the economic concept of incentives and their often unpredictable and unintended outcomes.
  • It argues that no matter how well-designed an incentive scheme is, people will inevitably find clever ways to "game the system" to their advantage.
  • The central point is illustrated through a humorous, real-life story of an economist attempting to potty-train his three-year-old daughter using candy as a reward.
  • The story serves as a microcosm for the challenges governments and businesses face when creating large-scale incentive programs.

Key Concepts

  • Incentives: The core idea is that incentives are rewards or punishments used to motivate specific behaviors. They are a fundamental tool in economics, parenting, and policymaking.
  • Unintended Consequences: A primary theme is that incentive systems often fail to produce the desired outcome because they create unforeseen behaviors that subvert the original goal.
  • Gaming the System: The episode explains that people act as rational agents who will analyze an incentive structure and find the most efficient way to maximize their reward, even if it's not in the spirit of the rule.

Quotes

  • At 00:32 - "And you send an army of people with nothing to do all day but to figure out how to beat that incentive scheme, and they absolutely will beat it." - Describing the fundamental challenge of creating an incentive system that people cannot exploit.
  • At 01:13 - "If you go pee-pee in the potty, I'll give you a bag of M&Ms." - The simple, direct incentive the economist offered his daughter to potty-train, setting the stage for the experiment's outcome.
  • At 02:12 - "If an economist can't trick a three-year-old for more than three days, what hope does an economist have of tricking a whole country of people for... even three hours?" - Summarizing the lesson that the complexity of human behavior makes it nearly impossible to design a perfect incentive scheme.

Takeaways

  • When designing an incentive, anticipate and plan for how people might exploit it for personal gain rather than following its intended purpose.
  • Simple, direct rewards can be powerful motivators, but their effectiveness can be undermined when individuals learn to manipulate the system for maximum reward with minimum effort.
  • The real-world application of any incentive-based strategy, whether in parenting or policy, requires continuous observation and adaptation, as human creativity in finding loopholes often surpasses the creator's foresight.