The Anti-Knight Killer Sudoku - Numberphile

Numberphile Numberphile Oct 15, 2025

Audio Brief

Show transcript
This episode delves into the surprising mathematical properties embedded within Sudoku puzzles, particularly an extremely challenging variant called Antiknight Killer Sudoku. There are four key takeaways from this discussion. First, the Phistomefel Ring is a fundamental, inherent property of any solved Sudoku grid. This pattern reveals that the set of 16 digits in the four 2x2 corner squares is always identical to the set of 16 digits forming a ring around the central 3x3 box. It offers a consistent structural insight for understanding Sudoku grids. Second, introducing additional rules, such as a Knight's Move constraint, can generate profound emergent properties not immediately obvious. This constraint dictates that cells separated by a chess knight's move cannot contain the same digit, significantly altering a puzzle's logical landscape. Third, a crucial discovery for puzzles with a Knight's Move constraint is the Phistomefel-Minus Principle. This principle states that the Phistomefel Ring must contain either all nine unique digits or exactly eight of the nine digits. Consequently, if a specific digit is missing from the Phistomefel Ring, it is mathematically forced to appear in the very center square of the grid. This insight often provides the critical starting point for otherwise intractable puzzles. Finally, solving highly complex puzzles, especially those with no initial clues, demands moving beyond basic deductions. Success relies on identifying and applying deeper, underlying mathematical principles and emergent properties to establish a foothold. This particular Antiknight Killer Sudoku, notorious for its difficulty, required an expert 33 minutes to place the very first digit. These principles underscore the depth and hidden complexities even in seemingly simple number puzzles.

Episode Overview

  • The episode revisits the "Phistomefel Ring," a pattern found in all Sudoku puzzles where the numbers in the corner 2x2 squares are identical to the numbers in the ring around the central box.
  • A new, extremely difficult puzzle called "Antiknight Killer Sudoku" by "Potatohead21" is introduced, notable for having no starting digits.
  • The rules of the puzzle are explained, which include standard Sudoku, Killer Sudoku cages, and a "Knight's Move" constraint where cells a knight's move apart cannot contain the same digit.
  • The presenter walks through the complex logic required to place the very first digit, which relies on a special property that emerges from the combination of the Phistomefel Ring and the Knight's Move constraint.

Key Concepts

  • Phistomefel Ring: A fundamental property of any solved Sudoku grid. The set of 16 digits in the four 2x2 corner squares is identical to the set of 16 digits that form a ring around the central 3x3 box.
  • Knight's Move Constraint: An additional rule stating that cells separated by the move of a chess knight (two squares in one direction and one square perpendicularly) are not allowed to contain the same digit.
  • Phistomefel-Minus Principle: A key discovery for puzzles with a Knight's Move constraint. It dictates that the Phistomefel Ring must contain either all 9 unique digits or exactly 8 of the 9 digits. It can never be missing two or more digits.
  • Killer Sudoku Cages: Dotted-line areas in the grid where the digits within them must sum to a specific number without any repetition.

Quotes

  • At 00:46 - "Did he invent it or did he discover the trait?" - The interviewer clarifies whether the Phistomefel Ring is a constructed pattern or an inherent, discovered property of all Sudoku puzzles.
  • At 02:13 - "Normally, they throw you a few bones, you get a few numbers at the start to get the ball rolling. We've got nothing here." - The interviewer expresses surprise at the completely empty grid, highlighting the puzzle's initial difficulty.
  • At 02:47 - "It took me 33 minutes to put one digit into this grid." - The presenter, an expert solver, emphasizes the extreme complexity of the puzzle by revealing how long it took him to find the first logical step.

Takeaways

  • The Phistomefel Ring is a consistent pattern you can look for in any Sudoku puzzle to understand its structure.
  • Adding constraints to a system (like a Knight's Move rule in Sudoku) can create new, emergent properties that are not obvious at first glance.
  • In a Sudoku with a Knight's Move constraint, if a digit is missing from the Phistomefel Ring, it is forced to be in the center square of the grid.
  • Solving highly complex puzzles often requires moving beyond simple deductions and applying deeper, underlying mathematical principles to find a starting point.